Microsoft mengumumkan directX 11 di Gamefest 08, Seattle, dengan dukungan terhadap [[GPGPU]],dukungan [[tessellation]]<ref name="DX11Overview-EB">{{cite web|url=http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=611&Itemid=29|title=What's next for DirectX? A DirectX 11 overview - A DirectX 11 overview|date=September 1, 2008 |publisher=Elite Bastards|accessdate=2008-09-04}}</ref><ref name="DX11-bit-tech">{{cite web|url=http://www.bit-tech.net/bits/2008/09/17/directx-11-a-look-at-what-s-coming/1|title=DirectX 11: A look at what's coming|date=September 17, 2008|publisher=bit-tech.net}}</ref><ref>http://www.microsoft.com/downloads/details.aspx?FamilyId=2D5BC492-0E5C-4317-8170-E952DCA10D46&displaylang=en</ref>, peningkatan terhadap dukungan [[multi-threading]]<ref>http://www.microsoft.com/downloads/details.aspx?FamilyId=D6940B55-B805-46B5-B683-B8A2FE9B3D00&displaylang=en</ref> untuk membantu pengembang game menggunakan unit pengolah data(disebut juga processor) [[multi-core]]. Direct X 11 akan digunakan di sistem operasi vista, seven dan generasi seterusnya. Mekanisme [[multi-threading]] mampu didukung perangkat keras berbasis Direct3D 9/10/10.1. [[Tessellation]] dan Shader Model 5.0 membutuhkan perangkat keras berbasis Direct 3D 11. Microsoft sendiri telah merilis peninjauan teknis.<ref> [http://www.microsoft.com/downloads/details.aspx?FamilyId=5493F76A-6D37-478D-BA17-28B1CCA4865A&displaylang=en DirectX Software Development Kit] </ref> .Direct 3D 11 akan dirilis ke pabrik bulan Juli '09<ref>{{cite web