Pemetaan tekstur: Perbedaan antara revisi

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'''Pemetaan tekstur''' ({{lang-en|texture mapping}}) adalah teknik menampilkan tekstur, warna, atau detail yang cukup kompleks dalam sebuah [[grafika komputer]] tiga dimensi.<ref>{{cite web |url=http://web.cse.ohio-state.edu/~whmin/courses/cse5542-2013-spring/15-texture.pdf |title=Texture Mapping |last= Wang |first=Huamin |work= department of Computer Science and Engineering |publisher=[[Ohio State University]] |accessdate=2016-01-15 |archive-date=2016-03-04 |archive-url=https://web.archive.org/web/20160304074441/http://web.cse.ohio-state.edu/~whmin/courses/cse5542-2013-spring/15-texture.pdf |dead-url=yes }}</ref><ref>http://www.inf.pucrs.br/flash/tcg/aulas/texture/texmap.pdf</ref><ref>{{cite web|url=http://www.cs.uregina.ca/Links/class-info/405/WWW/Lab5/#References|title=CS 405 Texture Mapping|author=|date=|website=www.cs.uregina.ca|accessdate=22 March 2018}}</ref> Penggunaannya dalam grafika tiga dimensi dipelopori oleh [[Edwin Catmull]] pada 1974.<ref name="Catmull thesis">{{cite thesis | authorlink = Edwin Catmull | last = Catmull | first = E. | year = 1974 | url = http://www.pixartouchbook.com/storage/catmull_thesis.pdf | title = A subdivision algorithm for computer display of curved surfaces | degree = PhD | publisher = University of Utah }}</ref>
== Ilustrasi ==
[[Berkas:Texturedm1a2.png|jmpl|300px|nir|1: Model tiga dimensi tanpa tekstur<br/>2: Model tiga dimensi dengan tekstur]]