Sega Saturn: Perbedaan antara revisi

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Dewan direksi [[Jepang]] pada awalnya tidak menyetujui rencana tersebut, tetapi keempat poin disetujui oleh [[Nakayama]], yang mengatakan kepada Kalinske, "Saya mempekerjakan Anda untuk membuat keputusan untuk Eropa dan Amerika, jadi silakan saja dan lakukan." Majalah memuji Sonic sebagai salah satu permainan terhebat yang pernah dibuat, dan konsol Sega akhirnya lepas landas ketika pelanggan yang telah menunggu Sistem Hiburan [[Super Nintendo]] (SNES) memutuskan untuk membeli Genesis sebagai gantinya. Namun, rilis tambahan CD untuk Genesis, Sega CD (dikenal sebagai Mega-CD di luar Amerika Utara), secara komersial mengecewakan..<ref>{{cite web |url=http://www.gamespot.com/gamespot/features/video/15influential/p13_01.html |title=''Virtua Racing'' – Arcade (1992) |work=[[GameSpot]] |year=2001 |accessdate=June 6, 2014 |url-status=dead |archiveurl=https://web.archive.org/web/20100412225953/http://www.gamespot.com/gamespot/features/video/15influential/p13_01.html |archivedate=April 12, 2010 }} cf. {{cite journal |last=Feit |first=Daniel |url=https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/ |title=How ''Virtua Fighter'' Saved PlayStation's Bacon |journal=[[Wired (magazine)|Wired]] |date=September 5, 2012 |accessdate=October 9, 2014 |quote='''Ryoji Akagawa:''' If it wasn't for ''Virtua Fighter'', the PlayStation probably would have had a completely different hardware concept. |archive-url=https://web.archive.org/web/20141014093913/http://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/ |archive-date=October 14, 2014 |url-status=live |df=mdy-all }} cf. {{cite magazine|last=Thomason|first=Steve|title=The Man Behind the Legend|magazine=[[Nintendo Power]]|volume=19|issue=205|date=July 2006|page=72|quote='''[[Toby Gard]]:''' It became clear to me watching people play ''Virtua Fighter'', which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females.}}</ref>
 
=== Pengembangan ===
Pengembangan Saturn diawasi oleh [[Hideki Sato]], direktur Sega dan wakil manajer umum penelitian dan pengembangan.{{sfn|Harris|2014|p=386}} Menurut manajer proyek Sega, [[Hideki Okamura]], proyek Saturn dimulai lebih dari dua tahun sebelum sistem dipamerkan di ''[[Tokyo Toy Show]]'' pada [[Juni 1994]]. Nama "Saturn" ([[bahasa Indonesia]]: ''Saturnus'') adalah nama kode sistem selama pengembangan di [[Jepang]], tetapi dipilih sebagai nama produk resmi..<ref>{{cite magazine|title=EGM Interviews SEGA SATURN Product Manager HIDEKI OKAMURA|magazine=[[EGM2|EGM<sup>2</sup>]]|issue=1|volume=1|date=July 1994|page=114|quote='''Hideki Okamura:''' [Saturn] was just a development code name for hardware that was adopted by the Japanese development staff. The name has become common knowledge and it has a nice ring to it.}}</ref> ''[[Computer Gaming World]]'' pada bulan [[Maret 1994]] melaporkan desas-desus bahwa "Sega Saturn ... akan dirilis di Jepang sebelum akhir tahun" dengan harga $ 250-300. .<ref name="cgw199403">
{{Cite magazine
|last=O'Riley
|first=Liam Thomas
|date=March 1994
|title=A Portrait Of The Journalist As A Dirty Old Man
|department=The Rumor Bag
|url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=116
|magazine=Computer Gaming World
|page=186
|access-date=November 10, 2017
|archive-url=https://web.archive.org/web/20171110115305/http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=116
|archive-date=November 10, 2017
|url-status=live
|df=mdy-all
}}
</ref>
 
Pada tahun [[1993]], Sega dan perusahaan elektronik Jepang, [[Hitachi]], membentuk perusahaan patungan untuk mengembangkan CPU baru untuk Saturn, yang menghasilkan penciptaan "SuperH RISC Engine" (atau SH-2) akhir tahun itu. <ref name="NG February"/><ref>{{cite web|last=Pollack|first=Andrew|url=https://www.nytimes.com/1993/09/22/business/company-news-sega-to-use-hitachi-chip-in-video-game-machine.html|title=Sega to Use Hitachi Chip In Video Game Machine|work=[[The New York Times]]|date=September 22, 1993|accessdate=April 15, 2014|quote=Sega Enterprises said today that it would base its next-generation home video game machine, due in the fall of 1994, on a new chip being developed by Hitachi Ltd&nbsp;... One Sega official said Hitachi's chip was attractively priced and would be designed with Sega's needs in mind&nbsp;... Yamaha is expected to provide sound chips and JVC the circuitry for compressing video images.|archive-url=https://web.archive.org/web/20140418061414/http://www.nytimes.com/1993/09/22/business/company-news-sega-to-use-hitachi-chip-in-video-game-machine.html|archive-date=April 18, 2014|url-status=live|df=mdy-all}} cf. {{cite magazine|title=Sega to add 64-Bit Processor to New Saturn System!|magazine=Electronic Gaming Monthly|issue=53|volume=5|date=December 1993|page=68|quote=There are reportedly seven different processors in the Saturn. The main processor will be a custom 32-Bit RISC chip under joint development by Sega and Hitachi.}}</ref> Saturnus dirancang dengan konfigurasi dual-SH2. Menurut [[Kazuhiro Hamada]], kepala seksi Sega untuk pengembangan Saturn selama konsepsi sistem, "SH-2 dipilih karena alasan biaya dan efisiensi. Chip ini memiliki sistem perhitungan yang mirip dengan DSP [prosesor sinyal digital], tetapi kami menyadari bahwa satu CPU tidak akan cukup untuk menghitung dunia 3D. "<ref name="NG February"/><ref name="NextGenDec">{{cite magazine|title=NG Hardware: Saturn|magazine=Next Generation|issue=12|volume=1|date=December 1995|pages=45–48|quote=The early pictures and technical breakdowns have remained relatively close to the final system, perhaps because the system was completed far earlier than many people realize&nbsp;... It was too late to make major alterations to the system, so, at the cost of pushing the launch schedule slightly, a video processor was added to the board to boost its 2D and 3D texture-mapping abilities. The real processing power of the Saturn comes from two Hitachi SH2 32-bit RISC processors running at 28 MHz. These processors were specially commissioned by Sega and are optimized for fast 3D graphics work.}}</ref> Meskipun desain Saturn sebagian besar selesai sebelum akhir tahun [[1993]], laporan pada awal 1994 tentang kemampuan teknis konsol [[PlayStation]] milik [[Sony]] mendorong Sega untuk memasukkan prosesor tampilan video lain ([[VDP]]) untuk meningkatkan kinerja 2D dan pemetaan tekstur sistem..<ref name="NG February"/><ref name="NextGenDec"/><ref name="NG January">{{cite magazine|title=NG Hardware: Saturn|magazine=Next Generation|issue=1|volume=1|date=January 1995|pages=44–45|quote=Sega has spent the last nine months or so playing catch-up with Sony after a publisher-friend tipped Sega off about the power of PlayStation.}}</ref> Versi perangkat keras Saturnus yang berbasis CD dan ROM dipertimbangkan untuk dirilis secara bersamaan selama pengembangan sistem, tetapi gagasan ini dibuang karena kekhawatiran akan kualitas yang lebih rendah dan harga yang lebih tinggi dari permainan berbasis-[[kartrid]].
 
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